perform test

test to courses

Signed-off-by: Kenneth Obsequio <k80308392@gmail.com>
This commit is contained in:
2026-06-24 12:48:51 +08:00
parent 358fecb510
commit 9b8577b79b
27 changed files with 1122 additions and 221 deletions
+53 -38
View File
@@ -1,7 +1,7 @@
// This will do mandatory call
const MAX_ATTEMPTS = 10;
const ATTEMPT_WINDOW_HOURS = 24;
const COOLDOWN_MINUTES = 60;
// Assessment cooldown policy is now stored per-assessment in the DB (max_attempts / cooldown_hours).
// These fallbacks are used only if values are missing (e.g. legacy rows before the migration).
const ASSESSMENT_FAILS_BEFORE_COOLDOWN = 3;
const ASSESSMENT_COOLDOWN_HOURS = 24;
// Fisher-Yates shuffle of each question's options. Pure — returns new
// arrays/objects, never mutates input. Grading is unaffected since
@@ -19,49 +19,64 @@ function shuffleOptions(questions) {
}
// Single source of truth for both the GET-time info fields and the
// submit-time enforcement check. Doesn't care about input order —
// derives best/most-recent itself, so callers can just fetch attempts
// with no ORDER BY.
function getAttemptStatus(attempts) {
const now = new Date();
const windowStart = new Date(now.getTime() - ATTEMPT_WINDOW_HOURS * 60 * 60 * 1000);
const attemptsInWindow = attempts.filter((a) => new Date(a.createdAt) >= windowStart);
const attempt_count = attempts.length; // lifetime — still used for has_passed/best_attempt
const has_passed = attempts.some((a) => a.passed);
const best_attempt = attempts.reduce(
// submit-time enforcement check.
//
// type = 'quiz' → unit quizzes: no cooldown, no attempt cap, always open
// type = 'assessment' → course assessments: maxFails failed attempts → cooldownHours cooldown (rolling cycles)
// maxFails / cooldownHours come from the assessment row; fallback to the constants above.
function getAttemptStatus(attempts, type = 'quiz', { maxFails, cooldownHours } = {}) {
const attempt_count = attempts.length;
const has_passed = attempts.some((a) => a.passed);
const best_attempt = attempts.reduce(
(best, a) => (!best || a.score > best.score ? a : best),
null
);
const most_recent = attempts.reduce(
(latest, a) => (!latest || new Date(a.createdAt) > new Date(latest.createdAt) ? a : latest),
null
);
let cooldown_until = null;
if (most_recent) {
const unlockAt = new Date(new Date(most_recent.createdAt).getTime() + COOLDOWN_MINUTES * 60000);
if (unlockAt > now) cooldown_until = unlockAt.toISOString();
if (type === 'quiz') {
return {
attempt_count,
has_passed,
best_attempt,
attempts_remaining: null,
cooldown_until: null,
window_reset_at: null,
can_attempt: true,
};
}
const attempts_remaining = Math.max(0, MAX_ATTEMPTS - attemptsInWindow.length);
// Assessment: simulate rolling cycles — N failed attempts → cooldown (from the assessment's own config)
const failLimit = maxFails ?? ASSESSMENT_FAILS_BEFORE_COOLDOWN;
const lockHours = cooldownHours ?? ASSESSMENT_COOLDOWN_HOURS;
let window_reset_at = null;
if (attempts_remaining === 0 && attemptsInWindow.length > 0) {
const oldestInWindow = attemptsInWindow.reduce(
(oldest, a) => (!oldest || new Date(a.createdAt) < new Date(oldest.createdAt) ? a : oldest),
null
);
window_reset_at = new Date(
new Date(oldestInWindow.createdAt).getTime() + ATTEMPT_WINDOW_HOURS * 60 * 60 * 1000
).toISOString();
const sorted = [...attempts].sort((a, b) => new Date(a.createdAt) - new Date(b.createdAt));
let cycle_end = null; // when the current cooldown expires (null = no active or past cooldown)
let failed_in_cycle = 0;
for (const a of sorted) {
// Skip attempts that fall inside a previous cooldown window (they shouldn't exist, but guard anyway)
if (cycle_end && new Date(a.createdAt) < cycle_end) continue;
if (!a.passed) {
failed_in_cycle++;
if (failed_in_cycle >= failLimit) {
cycle_end = new Date(new Date(a.createdAt).getTime() + lockHours * 3600000);
failed_in_cycle = 0;
}
}
}
const can_attempt = attempts_remaining > 0 && !cooldown_until;
const now = new Date();
const cooldown_until = (cycle_end && cycle_end > now) ? cycle_end.toISOString() : null;
return { attempt_count, has_passed, best_attempt, attempts_remaining, cooldown_until, window_reset_at, can_attempt };
return {
attempt_count,
has_passed,
best_attempt,
attempts_remaining: null,
cooldown_until,
window_reset_at: null,
can_attempt: !cooldown_until,
};
}
module.exports = { MAX_ATTEMPTS, ATTEMPT_WINDOW_HOURS, COOLDOWN_MINUTES, shuffleOptions, getAttemptStatus };
module.exports = { ASSESSMENT_FAILS_BEFORE_COOLDOWN, ASSESSMENT_COOLDOWN_HOURS, shuffleOptions, getAttemptStatus };