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starr-philproperties/apps/api/utils/courses/quiz_security.util.js
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JavaScript

// Fisher-Yates in-place shuffle — shared by shuffleOptions and shuffleQuestions.
function fisherYates(arr) {
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
return arr;
}
// Randomises the ORDER OF OPTIONS within each question. Pure — returns new
// arrays/objects, never mutates input. Grading is unaffected since
// submitUnitQuiz/submitCourseAssessment always re-fetch questions fresh
// from the DB and never trust the shuffled client-facing order.
function shuffleOptions(questions) {
return questions.map((q) => ({ ...q, options: fisherYates([...(q.options ?? [])]) }));
}
// Randomises the ORDER OF QUESTIONS. Pure — returns a new array.
// Safe: grading re-fetches questions from DB in stored order; client position
// has no effect on correctness checks.
function shuffleQuestions(questions) {
return fisherYates([...questions]);
}
// Single source of truth for both the GET-time info fields and the
// submit-time enforcement check.
//
// type = 'quiz' → unit quizzes: no cooldown, no attempt cap, always open
// type = 'assessment' → course assessments: maxFails failed attempts → cooldownHours cooldown (rolling cycles)
// maxFails / cooldownHours come from the assessment row; null = feature off (no limit/cooldown).
function getAttemptStatus(attempts, type = 'quiz', { maxFails, cooldownHours } = {}) {
const attempt_count = attempts.length;
const has_passed = attempts.some((a) => a.passed);
const best_attempt = attempts.reduce(
(best, a) => (!best || a.score > best.score ? a : best),
null
);
if (type === 'quiz') {
return {
attempt_count,
has_passed,
best_attempt,
attempts_remaining: null,
cooldown_until: null,
window_reset_at: null,
can_attempt: true,
};
}
// Assessment: simulate rolling cycles — N failed attempts → cooldown.
// null means the feature is off: no attempt cap / no cooldown.
const failLimit = maxFails ?? null;
const lockHours = cooldownHours ?? null;
if (failLimit === null || lockHours === null) {
return {
attempt_count,
has_passed,
best_attempt,
attempts_remaining: null,
cooldown_until: null,
window_reset_at: null,
can_attempt: true,
};
}
const sorted = [...attempts].sort((a, b) => new Date(a.createdAt) - new Date(b.createdAt));
let cycle_end = null; // when the current cooldown expires (null = no active or past cooldown)
let failed_in_cycle = 0;
for (const a of sorted) {
// Skip attempts that fall inside a previous cooldown window (they shouldn't exist, but guard anyway)
if (cycle_end && new Date(a.createdAt) < cycle_end) continue;
if (!a.passed) {
failed_in_cycle++;
if (failed_in_cycle >= failLimit) {
cycle_end = new Date(new Date(a.createdAt).getTime() + lockHours * 3600000);
failed_in_cycle = 0;
}
}
}
const now = new Date();
const cooldown_until = (cycle_end && cycle_end > now) ? cycle_end.toISOString() : null;
return {
attempt_count,
has_passed,
best_attempt,
attempts_remaining: null,
cooldown_until,
window_reset_at: null,
can_attempt: !cooldown_until,
};
}
module.exports = { shuffleOptions, shuffleQuestions, getAttemptStatus };