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82 lines
3.1 KiB
JavaScript
82 lines
3.1 KiB
JavaScript
// Assessment cooldown policy is now stored per-assessment in the DB (max_attempts / cooldown_hours).
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// These fallbacks are used only if values are missing (e.g. legacy rows before the migration).
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const ASSESSMENT_FAILS_BEFORE_COOLDOWN = 3;
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const ASSESSMENT_COOLDOWN_HOURS = 24;
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// Fisher-Yates shuffle of each question's options. Pure — returns new
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// arrays/objects, never mutates input. Grading is unaffected since
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// submitUnitQuiz/submitCourseAssessment always re-fetch questions fresh
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// from the DB and never trust shuffled client-facing order.
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function shuffleOptions(questions) {
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return questions.map((q) => {
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const options = [...(q.options ?? [])];
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for (let i = options.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[options[i], options[j]] = [options[j], options[i]];
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}
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return { ...q, options };
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});
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}
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// Single source of truth for both the GET-time info fields and the
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// submit-time enforcement check.
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//
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// type = 'quiz' → unit quizzes: no cooldown, no attempt cap, always open
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// type = 'assessment' → course assessments: maxFails failed attempts → cooldownHours cooldown (rolling cycles)
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// maxFails / cooldownHours come from the assessment row; fallback to the constants above.
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function getAttemptStatus(attempts, type = 'quiz', { maxFails, cooldownHours } = {}) {
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const attempt_count = attempts.length;
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const has_passed = attempts.some((a) => a.passed);
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const best_attempt = attempts.reduce(
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(best, a) => (!best || a.score > best.score ? a : best),
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null
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);
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if (type === 'quiz') {
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return {
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attempt_count,
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has_passed,
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best_attempt,
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attempts_remaining: null,
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cooldown_until: null,
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window_reset_at: null,
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can_attempt: true,
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};
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}
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// Assessment: simulate rolling cycles — N failed attempts → cooldown (from the assessment's own config)
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const failLimit = maxFails ?? ASSESSMENT_FAILS_BEFORE_COOLDOWN;
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const lockHours = cooldownHours ?? ASSESSMENT_COOLDOWN_HOURS;
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const sorted = [...attempts].sort((a, b) => new Date(a.createdAt) - new Date(b.createdAt));
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let cycle_end = null; // when the current cooldown expires (null = no active or past cooldown)
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let failed_in_cycle = 0;
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for (const a of sorted) {
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// Skip attempts that fall inside a previous cooldown window (they shouldn't exist, but guard anyway)
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if (cycle_end && new Date(a.createdAt) < cycle_end) continue;
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if (!a.passed) {
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failed_in_cycle++;
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if (failed_in_cycle >= failLimit) {
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cycle_end = new Date(new Date(a.createdAt).getTime() + lockHours * 3600000);
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failed_in_cycle = 0;
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}
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}
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}
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const now = new Date();
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const cooldown_until = (cycle_end && cycle_end > now) ? cycle_end.toISOString() : null;
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return {
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attempt_count,
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has_passed,
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best_attempt,
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attempts_remaining: null,
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cooldown_until,
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window_reset_at: null,
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can_attempt: !cooldown_until,
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};
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}
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module.exports = { ASSESSMENT_FAILS_BEFORE_COOLDOWN, ASSESSMENT_COOLDOWN_HOURS, shuffleOptions, getAttemptStatus }; |